I am a 3D Modeler and Digital Sculptor with a passion for creating highly detailed original and referenced characters and creatures. I specialize in 3D character sculpting of Characters & Creatures for Animations, Games, Cinematics and 3D Printing.

Software I have used:

Zbrush, Maya, Mari, Photoshop, Topogun, Unfold 3D, Headus UV Layout

Minnesota born and raised. Grew up in Saint Paul, and after many years learned to appreciate the majestic cold weather of this great state. I then attended the University of Kansas where I graduated with a BFA in illustration in 2013. My love for cinematics and ever growing fascination of creating monsters, creatures, and characters, quite literally drove me to the Savannah College of Art and Design. Focusing on 3D modeling I graduated in June 2017 with a Master's degree in Animation.  

My work represents my love for fictional characters that accentuate and enhance the human form. Warping and distorting one’s ever growing notion of reality, that inspires, awes and resonates one’s own unique skill set, and power. Recently my concepts have engaged with mythological beings of power; fantasizing upon endless possibilities of unexplored worlds, to create beings of wonder and horror. While in the process, recreating a few of my favorite superheroes and villains.